xnew.context
xnew.context lets descendant components read shared data from an ancestor. Create a state-holding component once near the root, and any descendant — no matter how deep — can retrieve it without prop-drilling through every intermediate layer.
Usage
const value = xnew.context(component);
Parameters:
component: Component function for the context property
Returns:
- The context value, or
undefinedif not found
How It Works
The lookup walks up the unit hierarchy until it finds a match. A child can create the same provider again to shadow the value within that branch — the parent and sibling branches are unaffected.
Example
Data Share
xnew((unit) => {
xnew(Data, { value: 1 });
xnew(Child);
});
function Data(unit, { value }) {
return {
get value() { return value; }
}
}
function Child(unit) {
const data = xnew.context(Data);
// data.value
}
Nested Context Override
xnew((unit) => {
xnew(Data, { value: 1 });
xnew(Child1);
});
function Data(unit, { value }) {
return {
get value() { return value; }
}
}
function Child1(unit) {
const data = xnew.context(Data);
// data.value == 1
xnew(Data, { value: 2 });
xnew(Child2);
}
function Child2(unit) {
const data = xnew.context(Data);
// data.value == 2
}
Use Cases
- Theme / config — a single
Themecomponent at the root, consumed anywhere below - Game state — score, level, or player data shared across the scene tree
- Scene management — passing a
Flowcontroller down to child scenes without explicit props - Dependency injection — services like audio or input that many components need