three.js
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<script type="importmap">
{
"imports": {
"@mulsense/xnew": "https://unpkg.com/@mulsense/xnew@2.5.x/dist/xnew.module.js",
"@mulsense/xnew/addons/xthree": "https://unpkg.com/@mulsense/xnew@2.5.x/dist/addons/xthree.module.js",
"three": "https://cdn.jsdelivr.net/npm/three@0.176.0/+esm"
}
}
</script>
<script type="module" src="./script.js"></script>
</head>
<body style="margin: 0; height: 100vh;">
<div id="main" style="width: 100%; height: 100%;"></div>
</body>
</html>
script.js
import xnew from '@mulsense/xnew';
import xthree from '@mulsense/xnew/addons/xthree';
import * as THREE from 'three';
const width = 800, height = 400;
xnew('#main', Main);
function Main(self) {
xnew(xnew.Screen, { width, height });
xthree.initialize();
xthree.camera.position.set(0, 0, +100);
xnew(Cubes);
}
function Cubes(self) {
const object = xthree.nest(new THREE.Object3D());
for (let z = -1; z <= 1; z++) {
for (let y = -1; y <= 1; y++) {
for (let x = -1; x <= 1; x++) {
xnew(Cube, { x: 15 * x, y: 15 * y, z: 15 * z, size: 6 });
}
}
}
return {
update() {
object.rotation.y += 0.01;
object.rotation.z += 0.01;
},
};
}
function Cube(self, { x, y, z, size }) {
const geometry = new THREE.BoxGeometry(size, size, size);
const material = new THREE.MeshNormalMaterial();
const object = xthree.nest(new THREE.Mesh(geometry, material));
object.position.set(x, y, z);
return {
update() {
object.rotation.x += 0.01;
object.rotation.y += 0.01;
},
};
}